Everyone else was giving this game 10s and 9s. I don't think it deserves it.
The game's design seems to boil down to this:
1) Make 15 or so giant, empty, desert maps.
2) Populate maps with 5-10 different enemy types.
3) Put waypoints on map
4) Put townspeople with quests for each waypoint
5) Profit = 100 hours of gameplay
The game's sidequests (and even its main quests) all feel the same---go
Monday, 21 January 2013
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