First off I'd like to say I'm not a big fan of local movies. I just don't like the way they're shot, and their storylines. They are very, very formulaic and you can tell from the way they're shot that all the acting bits were probably done in about a week's time (minimum) or a month at most. It's just hard to see the effort when there's just one or two camera angles. The sound is usually the type
Sunday, 28 October 2012
Thursday, 18 October 2012
Final Thoughts on RE6 (Jake, Ada)
Posted on 02:39 by Unknown
As usual, just so busy lately so haven't been able to blog about this. I already finished the game several days ago. Overall I thought it was a great effort from Capcom, and that's saying a lot considering what happened with Street Fighter X Tekken.
- Jake - interesting character with a lot of what seemed to me were experimental ideas on gameplay. Those were generally ok but the experimental
- Jake - interesting character with a lot of what seemed to me were experimental ideas on gameplay. Those were generally ok but the experimental
Wednesday, 10 October 2012
Resident Evil 6: Thoughts on Chris Campaign
Posted on 22:00 by Unknown
Finished the Chris campaign, here's more impressions of RE6 from my experience so far:
- The game design of having four different campaigns with different characters seems like a great idea at this point. The game just feels BIG. Nobody can complain that they finished this in 10 hours. And even if they do finish it that quickly, it just won't feel that long with the different campaigns and
- The game design of having four different campaigns with different characters seems like a great idea at this point. The game just feels BIG. Nobody can complain that they finished this in 10 hours. And even if they do finish it that quickly, it just won't feel that long with the different campaigns and
Tuesday, 9 October 2012
Resident Evil 6: The Missing Tutorial
Posted on 18:32 by Unknown
Apparently, we're all playing Resident Evil 6 wrong....the game is missing a badly needed tutorial that would make the experience less frustrating. Also, it isn't set up by default to optimal settings. See below:
(note: all button references are for the Xbox version)
- For your laser sight, pick 'Classic' which would revert to a tracing-style laser instead of a red dot. Much easier to aim.
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(note: all button references are for the Xbox version)
- For your laser sight, pick 'Classic' which would revert to a tracing-style laser instead of a red dot. Much easier to aim.
-
Sunday, 7 October 2012
Resident Evil 6: To Capcom -- comments from an actual gamer
Posted on 17:48 by Unknown
I'll keep it short and sweet because I have a day job and I don't have much time. That said, I think Capcom needs to know what they did RIGHT and what they did WRONG in this game.
First off, Capcom, this game is not as horrible as the review sites say. I'm playing this at the same pace as every normal human being is, and I'm not rushing through it like a reviewer does. I'm not getting annoyed at
First off, Capcom, this game is not as horrible as the review sites say. I'm playing this at the same pace as every normal human being is, and I'm not rushing through it like a reviewer does. I'm not getting annoyed at
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